![]() ![]() Hopefully Blacksmiths will be able to take advantage of the influx of plate wearers. There will be lots of newly minted Death Knights roaming around and they’ll be needing some gear. So if you decide to use a bit more ore per skill point, you can likely sell some of your wares instead of sending them off for disenchantment or vendoring. The other good news is that we’ll be able to make blue(rare) items fairly early in the progression. And the vast majority of those 120 Eternals are used in the last 10 points in Blacksmithing, so if you decide not to push through beyond crafting the gear you need, that’s an option. The only thing you need 450 to craft is the belt buckle. The other good bit of news is that you don’t need to cap to get the nice items, once you hit 440 you’ll be able to make epic gear. ![]() The final 25 points will take about 380 ore in addition to 120 Eternals (aka primals).īut there’s some good news here: the Eternals you need will be available via mining much like motes of earth are now. The first 25 points of Blacksmithing will run you about 350 ore, the next 25 points will require another 350 or so. ![]() ![]() The biggest task, as you might imagine, is collecting all the ore. Note that some recipes require specialization in armorsmithing or weaponsmithing (or sub-specializations of axesmith, hammersmith, or swordsmith).For the last week or so I’ve been working on Blacksmithing (in addition to Jewelcrafting) on the Beta realm. This skill level can only be learned in the Outland. Master Blacksmithing proficiency can be trained at 300 skill and permits progression up to 375 skill. This is a list of various Master blacksmithing plans. Master blacksmithing plans ‹‹ Blacksmithing ![]()
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